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Another beginner puzzle in TZAAR from ivyed_seer. White to move. Win in one turn.
Start of the ivyed_seer puzzle series: a player ranked second worldwide in TZAAR on Little Golem. Find the winning move for Black.
Another TZAAR puzzle — many branches, so quite challenging.
Beginner puzzle in TZAAR from a real game.
Another tactical study in TZAAR — White to move and find a winning plan.
Online board-game platforms are convenient, but they turn deep strategy into weightless clicks. Why do real abstract strategies still need physical weight, tactile feel, and emotional feedback?
In debate and in life, the winner is not whoever shouts loudest, but whoever can read the opponent’s next moves. See how perfect-information abstracts train the brain, cut through illusions, and turn chaotic choices into clean, winning calculation.
Imagine a battlefield that literally falls away underfoot. In DVONN — Fire in the legendary Project GIPF — you can lose a whole army to one opponent move. You need not grind the enemy down piece by piece: cut them off from the red heat sources with a precise positional strike, and huge stacks die instantly and leave the board forever.
This position arose at the TZAAR World Championship in Prague during the 2008 Central European Mind Sports Olympiad.
Common terms and definitions
May 26, 2026 2 min readOpening
The initial stage of a game, characterised by mobilising each side’s forces.
Middlegame
From German Mittelspiel — “middle of the game.” The stage after the opening, where the main action usually unfolds — attack and defence, positional manoeuvring, combinations and sacrifices. Typically marked by many pieces on the board and a variety of plans.
Endgame
From German Endspiel — “closing game.” The final part of a game. The line between middlegame (mittelspiel) and endgame (endspiel) is not always sharp. Depending on the game, the endgame begins when most or all pieces are on the board (as in Cat-a-comb), or when most pieces have been traded (chess, TZAAR).
