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YINSH (YINSH) is game number 6 (we won’t dig into the numbering quirks) in the Project GIPF series by the great maestro of abstract board games — Kris Burm. It was released in 2003 and currently holds a solid 4th place in the BGG abstract ranking, making it the most popular game in Project GIPF.
We continue the series of puzzles for the game GIPF from www.gipf.com
The original puzzle is here.
White to move. What should they play?
Kris Burm: MindZine Interview
Sep 24, 2026 22 min readAn interview given by Kris Burm to Jonathan Tisdall for the online magazine MindZine in July 2000.
Although this interview is over 26 years old, many of the ideas Kris expressed remain relevant today. A must-read for players, inventors and organizers — anyone with an interest in the world of mind sports.
This is the translation from Dutch of the chapter “The World Wonder Go” from Kris Burm’s (creator of the project GIPF games) book The Right Move. The original and other extracts were published at http://krisburm.be/nl/extracts
“The Right Move” is a manifesto on abstract games as a form of art. For the moment its full version is only published in Dutch.
We continue the series of puzzles for the game GIPF from www.gipf.com
The original puzzle is here.
White to move. Which of the following moves would contain a pleasant surprise for Black?
Kris Burm: “The Right Move” - The universe of abstractions
The universe of abstractions
Sep 18, 2026 3 min readThis is the translation from Dutch of the chapter “The universe of abstractions” from Kris Burm’s (creator of the project GIPF games) book The Right Move. The original and other extracts were published at http://krisburm.be/nl/extracts
“The Right Move” is a manifesto on abstract games as a form of art. For the moment its full version is only published in Dutch.
Starting new series of puzzles for the game GIPF from www.gipf.com
The original puzzle is here.
What should White play?
This is the chapter “Timeless and Universal” from Kris Burm’s (creator of the project GIPF games) book The Right Move. The original and other extracts were published at http://krisburm.be/en/extracts
“The Right Move” is a manifesto on abstract games as a form of art. For the moment its full version is only published in Dutch.
This is the chapter “A tango” from Kris Burm’s (creator of the project GIPF games) book The Right Move. The original and other extracts were published at http://krisburm.be/en/extracts
“The Right Move” is a manifesto on abstract games as a form of art. For the moment its full version is only published in Dutch.
This is the preface to Kris Burm’s (creator of the project GIPF games) book “The Right Move”. The original was published at http://krisburm.be/en/preface
“The Right Move” is a manifesto on abstract games as a form of art. For the moment its full version is only published in Dutch.





